2Moons Class: Incar Magician Info. (02/03/2010)

The Incar Magician comes from their order to deliver the land to salvation from the Pitborns and their leader Abbadon. The Incar Order descends from the traditions and ways of the Martyred Lady, Trieste. Ever loyal to the land and The White Mistress, they conjure the strong magical forces left to them by the old ones before they ascended from the world. At their disposal the three elements fire, ice, and lightning are theirs to wield. 

Combat and Equipment

They cast the many spells they have knowledge of and tend to stay always from physical combat as they would be overpowered. Therefore, the Incar Magician should focus heavily on their spirit and save strength, dexterity, and cheap 2Moons Dil vitality for later. Two weapons are available for them to utilize, the staff and the wand. The staff generally starts with an advantage of having higher magical and physical bonuses but requires more strength to wield. They also have a higher chance to block attacks. The wand requires less strength but it starts with lower magic damage than the staff. Fortunately, it catches up and surpasses the staff's magical damage at level 7! Having the lowest armor in the game, they have to be extremely careful with their health.

Using Your Strengths and Defying Your Weaknesses

The Incar Magician have a high potential of dealing major magical damage but is easy to hit and weak up close. To counter this, you should cast more spells to stun and knock back the enemy before it can even reach you. Ice spells help slow your opponent down so you have time to cast more spells and it can help you retreat back. AOE spells can help you level up faster by grabbing a mob of pitborns and unleashing aoe fury upon them. It's like killing five birds with one stone. If you lack defense, go level up the skill "energy mastery".

Passive Magic

The Incar's passive magic helps her boosts her efficiency in many things. There are skills where you can increase your defense, increase your magic attack, increase the rate you regenerate mana, . It does have offensive spells but it's main focus is on defense and self-buffs.

Fire Magic

The power of the flames can usually add fire 2Moons Dil damage as well as burn them for a short period of time. Basic fire spells are very simple and some have aoe (area of effect) bonuses. Further training in this field can allow massive aoe damage while burning multiple targets.

Ice Magic

Ice magic is based on slowing the enemy down. It doesn't do as much damage as fire or lightning nor does it aoe as good as them, but it does freeze the opponent. It is more of a defensive spell than offensive and training in ice magic can help you unleash enormous aoe freezing attacks.

Lightning Magic

Unlike the other two, lightning magic is purely lightning damage. It has no special effect on the opponent. It generally has better aoe than the other three but no special features.